||<-2><tablealign=center><tablewidth=100%><tablebordercolor=#000,#ffe900><bgcolor=#ffe900,#111><height=95> ||<-2><bgcolor=#ffe900,#111><color=#000,#e0e0e0>HELLDIVERS™ 2
관련 문서 | 설정 | 평가 ||
관련 문서 | 설정 | 평가 ||
<colbgcolor=#111><colcolor=#e0e0e0,#ffe900> 시스템 | <color#212529,#ddd>은하계 전쟁 (시나리오) | 행성 | 자원 | 함선 모듈 | DSS | 스토어 | 옵션 | 심화: 피해 계산 | ||
장비 | <color#212529,#ddd>무기 | 방어구 | 스트라타젬 (공격 · 방어 · 보급 · 임무) | 부스터 | 치장 | ||
적 | <nopad> | <nopad> | <nopad> |
<nopad> 틀: 시리즈 · HELLDIVERS 2 · 테르미니드 · 오토마톤 · 일루미닛ᅟ |
1. 개요
헬다이버즈 2에서 설정할 수 있는 옵션에 대해 설명한다.해당 문서는 여러 문서에서 내용이 합쳐지는 중으로 문단이 깔끔하지 않을 수 있다.
2. 옵션 설정
게임 진행 중 권장되는 옵션 사항을 작성한다.- 키 설정
헬다이버즈2 단축키를 누를때에 대한 상세 조건을 지원하여 기본 설정으로 동작이 겹쳐 있는 단축키도 분리하거나, 이미 분리되어 있는 동작을 하나의 단축키로 합칠 수 있다. 마우스의 움직임을 감지하는 시스템이 있으나 아직 실전성을 가지진 못했다.명칭 설명 비고 탭 버튼을 누르고, 땠을 때 발동한다. 마크의 기본설정 더블 탭 버튼을 빠르게 두번 눌렀을 때 발동한다. - 누르기 버튼을 누른 즉시 발동한다. 대부분 길게 누르기 일정시간동안 버튼을 길게 누르고 있으면 발동한다 통신 휠 열기의 기본설정 누르고 있기 누르는 동안 유지 및 반복하여 작동한다. XX로 이동
- 키 설정:추천
다음은 바꾸면 좋은 키 설정들이다.
자주 달려야하는 플레이어의 손의 피로를 줄이는 추천안과 스트라타젬을 이동하면서 상태를 확인하거나 입력할 수 있게 해준다
스트라타젬을 빠르게 입력할 수 있다면, 기본설정도 좋으나 스트라타젬 목록을 호출했을 때 캐릭터가 무방비하게 멈추게 되니 주의할 것구분 동작 기존 추천 조건 키 조건 키 일반 달리기 누르고 있기 SHIFT 누르기 SHIFT 일반 지도 열기 누르고 있기 TAB 누르기 TAB 일반 스트라타젬 목록 열기 누르고 있기 Ctrl 누르기 Ctrl 일반 위쪽 누르기 W 누르기 ↑ 일반 아래쪽 누르기 S 누르기 ↓ 일반 왼쪽 누르기 A 누르기 ← 일반 오른쪽 누르기 D 누르기 →
- 샘플 상시 표기
옵션을 조정하여 화면 우측 상단에 수집 및 잔여 샘플을 상시 표시할 수 있다.
- 최적화
헬다이버즈2의 연산 부하를 CPU와 GPU 중 어디에 부과할지를 결정하는 옵션이다.
- 사운드
헬다이버즈는 돌비 에트모스를 이용하여 게임모드로 설정하면 사운드가 확연히 다르게 들린다. 다만, 대부분의 적 유닛은 이동으로 인한 사운드가 없어서 사플이 힘들다.
3. 게임 외부 옵션설정
차후 번역 및 구성요소 별 작동 기능 정보 추가 및 수정 예정# Helldiver 2 Input Configuration File The input settings file can be edited in any text editor. If you have cloud saves enabled it is here: `[Steam install directory]\userdata\[userid]\553850\input_settings.config` If you do not, then it is here: `%APPDATA%\Arrowhead\Helldivers2\saves\[steamid]_input_settings.config` Check the cloud save folder first, it is most likely there. READ FIRST Make a backup of the file before you start making changes, so you can revert more easily without losing your settings. Should you get stuck and be unable to boot the game, please report this (and attach your settings file) so we can make this more robust. Then delete the file to revert to defaults. You may need to briefly disable cloud saves if a broken file has been uploaded. Basic structure The config file is applied on top of the default values as an override. To reset to defaults simply delete the file. There are two main sections, The `settings` part, containing key-value pairs for the settings you can adjust, and the mappings groups, which map to the in-game menues for the input groups & bindings. To see examples of how to change something, alter the value in the in-game menues and then look at this file again. Should you mess something up, (backup and) delete the file to revert to defaults. Settings The available settings values are (and defaults): ``` // Number of frames over which to smooth mouse input (zero means no smoothing). Note that this applies to the _movement_, not the position! mouse_smoothing_frames = 3 // If set (per axis) the look axis is inverted _when aiming down sights_ for gamepads. gamepad_scope_inverted_x = false gamepad_scope_inverted_y = false // If set (per axis) the look axis is inverted _when aiming down sights_ for mice. mouse_scope_inverted_x = false mouse_scope_inverted_y = false // If set (per axis) the look axis is inverted for gamepads gamepad_inverted_x = false gamepad_inverted_y = false // If set (per axis) the look axis is inverted for mice mouse_inverted_x = false mouse_inverted_y = false // Gamepad look sensitivity in first component, vertical multiplier in second. // Range is any valid real value. gamepad_sensitivity = [5 0.6] // Mouse look sensitivity, range is any valid real value. mouse_sensitivity = [0.072 0.072] // If zero or exactly one, no acceleration is applied. // Otherwise, mouse movement is scaled by the following formula: // movement = movement_after_sensitivity ^ acceleration // Settings menu shows this value offset by 1, so the settings range of [0, 3] maps to [1, 4], // essentially cutting off the deceleration part of the curve. mouse_acceleration = 1.0 // The first value is the speed at which we accelerate. Zero means we do not apply acceleration at all. // The second value is the exponent applied to the acceleration rate. gamepad_acceleration = [0.7 3.0] // Multiplier of sensitivity while aiming gamepad_aim_sensitivity = 0.5 // Multiplier of sensitivity while aiming down sights gamepad_scope_sensitivity = 0.5 // Sensitivity of PlayStation controller touchpad when using this to move the map cursor ([0,1] range) touchpad_map_sensitivity = 0.5 // Multiplier of sensitivity while aiming mouse_aim_sensitivity = 1.0 // Multiplier of sensitivity while aiming down sights mouse_scope_sensitivity = 1.0 // Multiplier of sensitivity while scrolling map mouse_map_sensitivity = 1.0 // Size of gamepad deadzone (lower bound, absolute value, [0,1] range). deadzone = 0.1 // Disables the Steam input in-game warning when connecting a DualSense or DualShock controller while Steam input is ON. dont_warn_about_steam_input = false // Veteran mode toggle + scale (percentage of max observed input, [0,1] range). veteran_mode = false veteran_mode_scale = 0.8 // How much stickyness should there be to aiming with controllers when looking at enemies controller_sticky_aim = 0.5 // How strong the Dualsense adaptive triggers should be. [0,1] range, where 0 is disabling all trigger feedback. trigger_effect_strength = 1.0 // How strong the Dualsense haptics or conroller rumble should be. [0,1] range, where 0 is disabling all feedback. ```haptics_rumble_strength = 1.0 Mappings When it comes to keybindings, we group each action in a category. If an action is in this file, all default bindings are replaced with the values here. This means if you wish to change only the keyboard mapping you will have to also keep the gamepad mappings here or they would be unbound. This is necessary so it's possible to completely unbind inputs for a device type, which is a valid use case. Each action can me mapped to many inputs/input combinations. Each mapping has a number of fields; ``` Mandatory fields: ```input: Optional fields:Name of the input. See the default bindings file, or experiment in-game and check the output. device_type:PadDS - Dualsense & Dualshock 4 input_type:PadXBOX - Xbox style conrollers (xinput) Keyboard Mouse Tablet TouchPanel SimulatedTouchPanel SynergyKeyboard SynergyMouse Button trigger (for buttons):Axis Pressed - Triggeres once on press, not again until after it has been released trigger (for axes):Released - Triggers on release Hold - Continuously triggers while pressed LongPress - Triggers once after having been pressed for a specified duration, then not again until released Tapped - Triggers if pressed and released within a specified interval RepeatInterval - Triggeres every [specified interval] seconds while pressed. Any - The maximmum value for any axis is used X - Any value on the first axis Y - Any value on the seconc axis Z - Any value on the third axis X+ - Any positive on the first axis Y+ - Any positive on the seconc axis Z+ - Any positive on the third axis X- - Any negative on the first axis Y- - Any negative on the seconc axis Z- - Any negative on the third axis threshold [default=0] (context sensitive): For axis triggers and button triggers "Pressed", "Released", and "Hold" this specifies the analog value threshold for the action to be triggered. combine [default=None]:These thresholds are _after_ deadzone normalization, so 0 == deadzone. For button triggers "LongPress" and "Tapped" this specifies the duration for which to hold or during which to press and release, respectively.For button trigger "RepeatInterval" this specifies the interval at which we repeat the trigger while the button is held. None - The input is considered "standalone" Overlap - This input, _and the next_ must be triggerd at the samme time for the action to be triggered. Values are the maximum magnitude between them. Chain - For the action to be triggerd, this input must be triggerd followed immediatly by the next (and no other) for it to trigger. # Input names Generally the naming convention is for the EN-US keyboard layout, but we recommend changing some input in the in-game settings to the input you want, and then checking how this is stored int he settings file. That way you don't have to guass that the keybind is called, and can be sure it will work. Because the mappings are applied as a delta you cannot see the list of available bindings in the file. We've attached these below, as well as their default values, to allow changes to mappings that are not accessible in the menu. # 예시 Some typical configurations that might be useful to easily copy-paste into the bottom of your input saves: To stop backspace from opening the menu (note that escape is a different bind for techincal reasons, so this simply removes the backspace bind and leaves the gamepad defaults): ``` Menu = { ToggleMenu = [{ device_type = "PadDS", input_type = "Button", input = "Options", trigger = "Press", threshold = 0.0 }, }{ device_type = "PadXBOX", input_type = "Button", input = "XboxStart", trigger = "Press", threshold = 0.0 }] ``` To rebind the Z button so it does not open the orders menu for azerty users, change the "z" below to the button of your choice. ``` Menu = { SubcategoryPrev = [{ device_type = "PadDS", input_type = "Button", input = "L2", trigger = "Press", threshold = 0.0 }, }{ device_type = "PadXBOX", input_type = "Button", input = "XboxLeftTrigger", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "z", trigger = "Press", threshold = 0.0 }]} ``` To rebind the R button so it does not open the acquisition menu, change the "r" below to the button of your choice. ``` Menu = { ExtraOption2 = [{ device_type = "PadDS", input_type = "Button", input = "Square", trigger = "Press", threshold = 0.0 }, }{ device_type = "PadXBOX", input_type = "Button", input = "XboxX", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "r", trigger = "Press", threshold = 0.0 }] ``` # 기본 키 설정 # 메뉴 Menu = { Up = [{ device_type = "PadDS", input_type = "Button", input = "DUp", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxUp", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "up", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "w", trigger = "RepeatInterval", threshold = 0.2 }] Down = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "down", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "s", trigger = "RepeatInterval", threshold = 0.2 }] Left = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "left", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "a", trigger = "RepeatInterval", threshold = 0.2 }] Right = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "right", trigger = "RepeatInterval", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "d", trigger = "RepeatInterval", threshold = 0.2 }] AxisUp = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y+", threshold = 0.7 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y+", threshold = 0.7 }] AxisDown = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y-", threshold = 0.7 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y-", threshold = 0.7 }] AxisLeft = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X-", threshold = 0.7 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X-", threshold = 0.7 }] AxisRight = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X+", threshold = 0.7 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X+", threshold = 0.7 }] Back = [{ device_type = "PadDS", input_type = "Button", input = "Circle", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxB", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "escape", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonRight", trigger = "Press", threshold = 0.0 }] Select = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonLeft", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "space", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "enter", trigger = "Press", threshold = 0.0 }] Social = [{ device_type = "PadDS", input_type = "Button", input = "R3", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightThumb", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "o", trigger = "Press", threshold = 0.0 }] ExtraOption1 = [{ device_type = "PadDS", input_type = "Button", input = "Triangle", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxY", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "tab", trigger = "Press", threshold = 0.0 }] ExtraOption2 = [{ device_type = "PadDS", input_type = "Button", input = "Square", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxX", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "r", trigger = "Press", threshold = 0.0 }] ExtraOption3 = [{ device_type = "PadDS", input_type = "Button", input = "L3", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftThumb", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "t", trigger = "Press", threshold = 0.0 }] ExtraOption4 = [{ device_type = "PadDS", input_type = "Button", input = "L3", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftThumb", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonMiddle", trigger = "Press", threshold = 0.0 }] CategoryNext = [{ device_type = "PadDS", input_type = "Button", input = "R1", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightShoulder", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "e", trigger = "Press", threshold = 0.0 }] CategoryPrev = [{ device_type = "PadDS", input_type = "Button", input = "L1", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftShoulder", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "q", trigger = "Press", threshold = 0.0 }] SubcategoryNext = [{ device_type = "PadDS", input_type = "Button", input = "R2", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightTrigger", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "c", trigger = "Press", threshold = 0.0 }] SubcategoryPrev = [{ device_type = "PadDS", input_type = "Button", input = "L2", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftTrigger", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "z", trigger = "Press", threshold = 0.0 }] CursorRight = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X+", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X+", threshold = 0.0 }] CursorLeft = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X-", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X-", threshold = 0.0 }] CursorUp = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y+", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y+", threshold = 0.0 }] CursorDown = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y-", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y-", threshold = 0.0 }] Rotate = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X+", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X+", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonMiddle", trigger = "Press",threshold = 0.0 }] RotateRight = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X+", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X+", threshold = 0.0 }] RotateLeft = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X-", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X-", threshold = 0.0 }] RotateUp = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y+", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y+", threshold = 0.0 }] RotateDown = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y-", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y-", threshold = 0.0 }] ReadyUp = [{ device_type = "PadDS", input_type = "Button", input = "Touchpad", trigger = "Tap", threshold = 0.3 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxBack", trigger = "Tap", threshold = 0.3 }, { device_type = "Keyboard", input_type = "Button", input = "enter", trigger = "Press", threshold = 0.2 }] Zoom = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y", threshold = 0.2 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y", threshold = 0.2 }] ZoomIn = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y+", threshold = 0.5 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y+", threshold = 0.5 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y+", threshold = 0.5 }] ZoomOut = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y-", threshold = 0.5 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y-", threshold = 0.5 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y-", threshold = 0.5 }] Scroll = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y", threshold = 0.2 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y", threshold = 0.2 }] WarbondOverviewScroll = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y", threshold = 0.2 }, { device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y", threshold = 0.2 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y", threshold = 0.2 }] ScrollHorizontal = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X", threshold = 0.2 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "X", threshold = 0.2 }] MouseScroll = [{ device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y", threshold = 0.2 }] MoveCursor = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Any", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Any", threshold = 0.0 }, MouseCursorAbsolute = [{ device_type = "Mouse", input_type = "Axis", input = "MouseCursor", trigger = "Any", threshold = 0.0 }]{ device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Any", threshold = 0.0 }] InspectItem = [{ device_type = "PadDS", input_type = "Button", input = "R2", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightTrigger", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "left ctrl", trigger = "Press", threshold = 0.0 }] ItemInfo = [{ device_type = "PadDS", input_type = "Button", input = "Triangle", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxY", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "tab", trigger = "Press", threshold = 0.0 }] ToggleMenu = [{ device_type = "PadDS", input_type = "Button", input = "Options", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxStart", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "backspace", trigger = "Press", threshold = 0.0 }] KeyboardToggleMenu = [{ device_type = "Keyboard", input_type = "Button", input = "escape", trigger = "Press", threshold = 0.0 }] CloseWheelMenu = [{ device_type = "PadDS", input_type = "Button", input = "R3", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightThumb", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonRight", trigger = "Press", threshold = 0.0 }] # 함선에서 접근 가능한 함선 관리, 무기고, 은하계 지도, 스토어 이동 버튼들 SelectHeaderTab1 = [{ device_type = "Keyboard", input_type = "Button", input = "1", trigger = "Press", threshold = 0.0 }] SelectHeaderTab2 = [{ device_type = "Keyboard", input_type = "Button", input = "2", trigger = "Press", threshold = 0.0 }] SelectHeaderTab3 = [{ device_type = "Keyboard", input_type = "Button", input = "3", trigger = "Press", threshold = 0.0 }] SelectHeaderTab4 = [{ device_type = "Keyboard", input_type = "Button", input = "4", trigger = "Press", threshold = 0.0 }] SelectHeaderTab5 = [{ device_type = "Keyboard", input_type = "Button", input = "5", trigger = "Press", threshold = 0.0 }] SelectHeaderTab6 = [{ device_type = "Keyboard", input_type = "Button", input = "6", trigger = "Press", threshold = 0.0 }] SelectHeaderTab7 = [{ device_type = "Keyboard", input_type = "Button", input = "7", trigger = "Press", threshold = 0.0 }] SelectHeaderTab8 = [{ device_type = "Keyboard", input_type = "Button", input = "8", trigger = "Press", threshold = 0.0 }] # 채팅창 열기 OpenChat = [{ device_type = "Keyboard", input_type = "Button", input = "enter", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxBack", trigger = "LongPress", threshold = 0.3 }, { device_type = "PadDS", input_type = "Button", input = "Touchpad", trigger = "LongPress", threshold = 0.3 }] InvitePopupAccept = [{ device_type = "Keyboard", input_type = "Button", input = "y", trigger = "Press", threshold = 0.0 }, { device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.2 }] InvitePopupDecline = [{ device_type = "Keyboard", input_type = "Button", input = "n", trigger = "Press", threshold = 0.0 }, { device_type = "PadDS", input_type = "Button", input = "Circle", trigger = "Press", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxB", trigger = "Press", threshold = 0.2 }] InvitePopupModifier = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "Hold", threshold = 0.0 }, }{ device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "Hold", threshold = 0.0 }] # 미니맵 Map = { # 미니맵 우측 이동 MoveRight = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X+", threshold = 0.0}] # 미니맵 좌측 이동 MoveLeft = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X-", threshold = 0.0}] # 미니맵 위로 이동 MoveUp = [{ device_type = "PadDS", input_type = "Button", input = "DUp", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxUp", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y-", threshold = 0.0}] # 미니맵 아래 이동 MoveDown = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y+", threshold = 0.0}] # 미니맵 확대 ZoomIn = [{ device_type = "PadDS", input_type = "Button", input = "R1", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightShoulder", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y+", threshold = 0.0}] # 미니맵 축소 ZoomOut = [{ device_type = "PadDS", input_type = "Button", input = "L1", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftShoulder", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y-", threshold = 0.0}] # 미니맵에 표식 남기기 }PlaceMarker = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.0}, { device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.0}, { device_type = "Mouse", input_type = "Button", input = "MouseButtonLeft", trigger = "Press", threshold = 0.0 }] # 캐릭터 Avatar = { # 좌측으로 이동하기 }MoveLeft = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X-", threshold = 0.0 }, # 우측으로 이동하기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X-", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "a", trigger = "Hold", threshold = 0.0 }] MoveRight = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "X+", threshold = 0.0 }, # 앞으로 이동하기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "X+", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "d", trigger = "Hold", threshold = 0.0 }] MoveForward = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y+", threshold = 0.0 }, # 뒤로 이동하기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y+", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "w", trigger = "Hold", threshold = 0.0 }] MoveBack = [{ device_type = "PadDS", input_type = "Axis", input = "LeftStick", trigger = "Y-", threshold = 0.0 }, # 오른쪽 바라보기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxLeftStick", trigger = "Y-", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "s", trigger = "Hold", threshold = 0.0 }] LookRight = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X+", threshold = 0.0 }, # 왼쪽 바라보기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X+", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X+", threshold = 0.0 }] LookLeft = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X-", threshold = 0.0 }, # 위 바라보기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X-", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X-", threshold = 0.0 }] LookUp = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y+", threshold = 0.0 }, # 아래 바라보기{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y+", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y-", threshold = 0.0 }] LookDown = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y-", threshold = 0.0 }, # 조준{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y-", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y+", threshold = 0.0 }] Aim = [{ device_type = "PadDS", input_type = "Button", input = "L2", trigger = "Hold", threshold = 0.0 }, # 무기 발사{ device_type = "PadXBOX", input_type = "Button", input = "XboxLeftTrigger", trigger = "Hold", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonRight", trigger = "Hold", threshold = 0.0 }] Fire = [{ device_type = "PadDS", input_type = "Button", input = "R2", trigger = "Hold", threshold = 0.0 }, # 재장전{ device_type = "PadXBOX", input_type = "Button", input = "XboxRightTrigger", trigger = "Hold", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonLeft", trigger = "Hold", threshold = 0.0 }] Reload = [{ device_type = "PadDS", input_type = "Button", input = "Square", trigger = "Tap", threshold = 0.2 }, # 상호작용{ device_type = "PadXBOX", input_type = "Button", input = "XboxX", trigger = "Tap", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "r", trigger = "Tap", threshold = 0.2 }] Use = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.2 }, # 수그리기{ device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "e", trigger = "Hold", threshold = 0.0 }] Crouch = [{ device_type = "PadDS", input_type = "Button", input = "Circle", trigger = "Tap", threshold = 0.2 }, # 엎드리기{ device_type = "PadXBOX", input_type = "Button", input = "XboxB", trigger = "Tap", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "c", trigger = "Press", threshold = 0.0 }] Prone = [{ device_type = "PadDS", input_type = "Button", input = "Circle", trigger = "LongPress", threshold = 0.2 }, # 오르기{ device_type = "PadXBOX", input_type = "Button", input = "XboxB", trigger = "LongPress", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "z", trigger = "Press", threshold = 0.0 }] Climb = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "LongHold", threshold = 0.2 }, # 전력질주{ device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "LongHold", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "space", trigger = "Hold", threshold = 0.0 }] Sprint = [{ device_type = "PadDS", input_type = "Button", input = "L3", trigger = "Press", threshold = 0.2 }, # 회피(다이빙){ device_type = "PadXBOX", input_type = "Button", input = "XboxLeftThumb", trigger = "Press", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "left shift", trigger = "Hold", threshold = 0.0 }] Dodge = [{ device_type = "PadDS", input_type = "Button", input = "Circle", trigger = "DoubleTap", threshold = 0.2 }, # 근접 공격{ device_type = "PadXBOX", input_type = "Button", input = "XboxB", trigger = "DoubleTap", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "left alt", trigger = "Press", threshold = 0.0 }] Melee = [{ device_type = "PadDS", input_type = "Button", input = "R3", trigger = "Press", threshold = 0.0 }, # ?{ device_type = "PadXBOX", input_type = "Button", input = "XboxRightThumb", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "f", trigger = "Press", threshold = 0.0 }] ChangeEquipmentContextSensitiveShort = [{ device_type = "PadDS", input_type = "Button", input = "Triangle", trigger = "Press", threshold = 0.0 }, # ?{ device_type = "PadXBOX", input_type = "Button", input = "XboxY", trigger = "Press", threshold = 0.0 }] ChangeEquipmentContextSensitiveLong = [{ device_type = "PadDS", input_type = "Button", input = "Triangle", trigger = "LongPress", threshold = 0.2 }, # 빠른 수류탄 투척{ device_type = "PadXBOX", input_type = "Button", input = "XboxY", trigger = "LongPress", threshold = 0.2 }] ChangeEquipmentQuickGrenade = [{ device_type = "Keyboard", input_type = "Button", input = "g", trigger = "Hold", threshold = 0.0 }] # 지원무기 들기ChangeEquipmentPrimary = [{ device_type = "Keyboard", input_type = "Button", input = "1", trigger = "Press", threshold = 0.0 }] # 보조무기 들기ChangeEquipmentSecondary = [{ device_type = "Keyboard", input_type = "Button", input = "2", trigger = "Press", threshold = 0.0 }] # 지원무기 들기ChangeEquipmentSupport = [{ device_type = "Keyboard", input_type = "Button", input = "3", trigger = "Press", threshold = 0.0 }] #수류탄 들기ChangeEquipmentGrenade = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "Press", threshold = 0.0 }, #조준 시 1인칭 3인칭 전환{ device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "4", trigger = "Press", threshold = 0.0 }] SwitchAimMode = [{ device_type = "PadDS", input_type = "Button", input = "R3", trigger = "Tap", threshold = 0.2 }, #조준 시 어깨 전환{ device_type = "PadXBOX", input_type = "Button", input = "XboxRightThumb", trigger = "Tap", threshold = 0.2 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonMiddle", trigger = "Press", threshold = 0.0 }] CameraSwitchSide = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "LongPress", threshold = 0.2 }, #미니맵 열기{ device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "LongPress", threshold = 0.2 }, { device_type = "Mouse", input_type = "Button", input = "MouseButton4", trigger = "Press", threshold = 0.0 }] Map = [{ device_type = "PadDS", input_type = "Button", input = "Touchpad", trigger = "Tap", threshold = 0.3 }, # 무기 설정 위{ device_type = "PadXBOX", input_type = "Button", input = "XboxBack", trigger = "Tap", threshold = 0.3 }, { device_type = "Keyboard", input_type = "Button", input = "tab", trigger = "Press", threshold = 0.0 }] WeaponFunctionUp = [{ device_type = "PadDS", input_type = "Button", input = "DUp", trigger = "Press", threshold = 0.0 }, # 무기 설정 아래{ device_type = "PadXBOX", input_type = "Button", input = "XboxUp", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y+", threshold = 0.0 }] WeaponFunctionDown = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "Press", threshold = 0.0 }, # 무기 설정 좌측{ device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseWheel", trigger = "Y-", threshold = 0.0 }] WeaponFunctionLeft = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "Press", threshold = 0.0 }, # 무기 설정 우측{ device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "Press", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonLeft", trigger = "Press", threshold = 0.0 }] WeaponFunctionRight = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "Press", threshold = 0.0 }, #무기 설정 창 오픈{ device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "Press", threshold = 0.0 }, #배낭 사용 키{ device_type = "Mouse", input_type = "Button", input = "MouseButtonRight", trigger = "Press", threshold = 0.0 }] BackpackFunction = [{device_type = "Keyboard", input_type = "Button", input = "5", trigger = "Press", threshold = 0.0 }, { device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "Tap", threshold = 0.2 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "Tap", threshold = 0.2 }] WeaponFunctionOpen = [{ device_type = "PadDS", input_type = "Button", input = "Square", trigger = "LongPress", threshold = 0.2 }, # 드롭창 오픈{ device_type = "PadXBOX", input_type = "Button", input = "XboxX", trigger = "LongPress", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "r", trigger = "LongPress", threshold = 0.2 }] DropOpen = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "LongPress", threshold = 0.2 }, # 빠른 각성제{ device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "LongPress", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "x", trigger = "Press", threshold = 0.0 }] QuickStim = [{ device_type = "PadDS", input_type = "Button", input = "DUp", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxUp", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "v", trigger = "Press", threshold = 0.0 }] # 플레이어 Player = { # 증원요청 }NagForRespawn = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.0 }, # 소통{ device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "space", trigger = "Press", threshold = 0.0 }] CommunicationWheelOpenBasic = [{ device_type = "PadDS", input_type = "Button", input = "R1", trigger = "LongPress", threshold = 0.2 }, # 감정표현{ device_type = "PadXBOX", input_type = "Button", input = "XboxRightShoulder", trigger = "LongPress", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "q", trigger = "LongPress", threshold = 0.2 }] Emote = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "LongPress", threshold = 0.2 }, # 마크{ device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "LongPress", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "b", trigger = "Press", threshold = 0 }] CommunicationSpot = [{ device_type = "PadDS", input_type = "Button", input = "R1", trigger = "Tap", threshold = 0.2 }, # 방사형 메뉴(드롭창, 감정표현, 소통 창) 우측 이동{ device_type = "PadXBOX", input_type = "Button", input = "XboxRightShoulder", trigger = "Tap", threshold = 0.2 }, { device_type = "Keyboard", input_type = "Button", input = "q", trigger = "Tap", threshold = 0.2 }] RadialMenuRight = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X+", threshold = 0.0 }, # 방사형 메뉴(드롭창, 감정표현, 소통 창) 좌측 이동{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X+", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X+", threshold = 0.0 }] RadialMenuLeft = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "X-", threshold = 0.0 }, # 방사형 메뉴(드롭창, 감정표현, 소통 창) 상단 이동{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "X-", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "X-", threshold = 0.0 }] RadialMenuUp = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y+", threshold = 0.0 }, # 방사형 메뉴(드롭창, 감정표현, 소통 창) 하단 이동{ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y+", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y-", threshold = 0.0 }] RadialMenuDown = [{ device_type = "PadDS", input_type = "Axis", input = "RightStick", trigger = "Y-", threshold = 0.0 }, # 다이얼로그 스킵 (?){ device_type = "PadXBOX", input_type = "Axis", input = "XboxRightStick", trigger = "Y-", threshold = 0.0 }, { device_type = "Mouse", input_type = "Axis", input = "MouseMovement", trigger = "Y+", threshold = 0.0 }] DialogueSkip = [{ device_type = "PadDS", input_type = "Button", input = "Cross", trigger = "Press", threshold = 0.0 }, # 대화 시 누르기 버튼{ device_type = "PadXBOX", input_type = "Button", input = "XboxA", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "space", trigger = "Press", threshold = 0.0 }] VoicePushToTalk = [{ device_type = "Keyboard", input_type = "Button", input = "caps lock", trigger = "Hold", threshold = 0.0 }] # ?SpectateNext = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "Press", threshold = 0.0 }, # ?{ device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "d", trigger = "Press", threshold = 0.0 }] SpectatePrevious = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "a", trigger = "Press", threshold = 0.0 }] # 스트라타젬 Stratagem = { Start = [{ device_type = "PadDS", input_type = "Button", input = "L1", trigger = "Hold", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftShoulder", trigger = "Hold", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "left ctrl", trigger = "Hold", threshold = 0.0 }] Left = [{ device_type = "PadDS", input_type = "Button", input = "DLeft", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeft", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "a", trigger = "Press", threshold = 0.0 }] Right = [{ device_type = "PadDS", input_type = "Button", input = "DRight", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRight", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "d", trigger = "Press", threshold = 0.0 }] Up = [{ device_type = "PadDS", input_type = "Button", input = "DUp", trigger = "Press", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxUp", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "w", trigger = "Press", threshold = 0.0 }] Down = [{ device_type = "PadDS", input_type = "Button", input = "DDown", trigger = "Press", threshold = 0.0 }, }{ device_type = "PadXBOX", input_type = "Button", input = "XboxDown", trigger = "Press", threshold = 0.0 }, { device_type = "Keyboard", input_type = "Button", input = "s", trigger = "Press", threshold = 0.0 }] Vehicle = { # 엑소슈트 FireDualWieldLeft = [{ device_type = "PadDS", input_type = "Button", input = "L2", trigger = "Hold", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxLeftTrigger", trigger = "Hold", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonLeft", trigger = "Hold", threshold = 0.0 }] FireDualWieldRight = [{ device_type = "PadDS", input_type = "Button", input = "R2", trigger = "Hold", threshold = 0.0 }, { device_type = "PadXBOX", input_type = "Button", input = "XboxRightTrigger", trigger = "Hold", threshold = 0.0 }, { device_type = "Mouse", input_type = "Button", input = "MouseButtonRight", trigger = "Hold", threshold = 0.0 }] # 차량 (자리 이동 키는 아직 확인되지 않음) Accelerate = [{ trigger = "Hold" device_type = "Keyboard" input = "w" threshold = 0 input_type = "Button" } ] Brake = [ { trigger = "Hold" device_type = "Keyboard" input = "s" threshold = 0 input_type = "Button" } ] TurnLeft = [ { trigger = "Hold" device_type = "Keyboard" input = "a" threshold = 0 input_type = "Button" } ] TurnRight = [ { trigger = "Hold" device_type = "Keyboard" input = "d" threshold = 0 input_type = "Button" } ] ShiftDown = [ { trigger = "Press" device_type = "Keyboard" input = "left ctrl" threshold = 0 input_type = "Button" } ] ShiftUp = [ { trigger = "Press" device_type = "Keyboard" input = "left shift" threshold = 0 input_type = "Button" } ] Horn = [ { trigger = "Press" device_type = "Keyboard" input = "f" threshold = 0 input_type = "Button" } ] HeadlightsMode = [ { trigger = "Press" device_type = "Keyboard" input = "x" threshold = 0 input_type = "Button" } ] } |