최근 수정 시각 : 2024-11-03 17:51:39

월드 워 Z: 애프터매스/패치 노트/GOTY Edition

파일:상위 문서 아이콘.svg   상위 문서: 월드 워 Z: 애프터매스/패치 노트

파일:CC-white.svg 이 문서의 내용 중 전체 또는 일부는 문서의 r26에서 가져왔습니다. 이전 역사 보러 가기
파일:CC-white.svg 이 문서의 내용 중 전체 또는 일부는 다른 문서에서 가져왔습니다.
[ 펼치기 · 접기 ]
문서의 r26 (이전 역사)
문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

문서의 r (이전 역사)

파일:world_war_z_aftermath_logo.png
게임 관련 정보
게임 시스템 난이도 | 캐릭터 상태 | 데미지 속성 | 기타 시스템 | 은신
게임 모드 협동 캠페인 | 도전 모드 | 호드 모드 | 멀티플레이어 (PvP)
세부 사항 등장인물 | 클래스 (PvE) | 좀비 (특수 좀비) | 무기 | 장비 | 방어 물자 | 아이템
기타 도전 과제 | 패치 노트 | 팁과 공략


{{{#C5311C 월드 워 Z: 애프터매스의 패치 노트<tablealign=center> World War Z GOTY Edition AFTERMATH
출시 직후 Season 1 Season 2 }}}


1. 개요
1.1. 2020년 5월 5일 (GOTY Edition)
1.1.1. 개요1.1.2. 요약
1.2. 2020년 5월 25일 (Stability Patch)
1.2.1. 개요1.2.2. 요약
1.3. 2020년 6월 11일 (Stability Patch)
1.3.1. 개요1.3.2. 요약
1.4. 2020년 7월 22일 (Dronemaster Update)
1.4.1. 개요1.4.2. 요약

1. 개요


월드 워 Z GOTY Edition의 컨텐츠 추가 업데이트 및 패치 노트를 정리한 문서이다.

1.1. 2020년 5월 5일 (GOTY Edition)

World War Z - Game of the Year Edition Launch Trailer

1.1.1. 개요

1.1.2. 요약

====# 변경사항 #====
{{{#!folding [ 원문 보기 ]
  • New Features
    • Added Marseille Episode DLC with 3 new levels, its own story and 4 new characters (included for Season Pass owners)
    • Added Last Aid weapon skin pack DLC (included for Season Pass owners)
  • Weapons
    • Added new Classic Bullpup Rifle and its variants to all levels for all players
  • AI
    • Zombies are no longer able to pull a player down when he is standing above the pyramid
  • UI
    • Minor UI and localization fixes
  • Stability
    • Fixed several gameplay crashes
  • Levels
    • Fixed some gameplay bugs that were causing inability to progress in levels
    • Virus Sample is now easier to pick up in some levels
  • General Fixes
    • Fixed issue with Thumper Grenade Launcher showing that it gains XP
    • Defusing Claymores will add a Claymore to your inventory if you’re using them as your class equipment
    • Fixed issue with BF25 heavy sniper rifle dealing more damage than expected in PvP (PvE is unaffected)
    • Hailstorm MGL and Thumper GL grenades will now produce noise and will break stealth
    • Virus Sample no longer drops from Bomber in Horde Mode}}}

1.2. 2020년 5월 25일 (Stability Patch)

1.2.1. 개요

1.2.2. 요약

====# 변경사항 #====
{{{#!folding [ 원문 보기 ]
  • Stability
    • Fixed critical memory leak that was causing a lot of crashes on Marseille maps. It is a temporary fix and more fixes are coming
    • Fixed black render artifacts appearing on dark levels
  • Levels
    • Fixed some gameplay bugs that were causing inability to progress in levels
  • General Fixes
    • Fixed issue that made several unique weapon variants free for everyone
    • Imposing Arsenal trophy no longer requires unique weapon variants to be purchased
    • Restored unique Thumper GL variant price back to 500
    • Fixed issue with Auto Turret placement that was launching players up in the air
    • Improved performance in the last segment of Marseille maps 2 and 3}}}

1.3. 2020년 6월 11일 (Stability Patch)

1.3.1. 개요

1.3.2. 요약

====# 변경사항 #====
{{{#!folding [ 원문 보기 ]
"Survivors! A small stability patch has just been released on all platforms, resolving some rendering issues, as well as a number of crashes on the Marseille maps."}}}

1.4. 2020년 7월 22일 (Dronemaster Update)

World War Z - Dronemaster Update

1.4.1. 개요

1.4.2. 요약

====# 변경사항 #====
{{{#!folding [ 원문 보기 ]
  • New Features
    • Added new “Dronemaster” specialization with its own ability, perk tree and prestige rewards
    • Added full crossplay support with other platforms
    • Added crossplay invite system via codes
    • Added user ban and report system
    • Added Signature weapon skin pack DLC (free for Season Pass owners)
  • Weapons
    • Added new ACW-20 weapon with its own upgrades
    • Added upgrades for Revolver
    • Added upgrades for Double-Barreled Shotgun
    • Adjusted how much ammo certain weapons drain from ammo crates
    • All semi-auto and burst weapons drain 20% less ammo from crates
    • Crossbow drains 50% less ammo from crates
    • Classic Battle Rifle drains 50% more ammo from crates
    • All SMGs drain 10% less ammo from crates
    • All pistols (except Revolver) drain 25% less ammo from crates
  • Rebalanced specialization perks
    • Gunslinger
      • Impact Grenades: Frag Grenades explode on impact. They deal 100% more damage but have a 50% smaller explosion radius (previously, Frag Grenades exploded on impact without damage boost).
      • Power Nap: Unequipped weapon automatically reloads after 7 seconds (up from 10 seconds)
      • Heavy Metal: Start with an improved MAG5 Machinegun that deals 50% (up from 25%) more damage, and has 50% (up from 25%) more ammo. All MAG5 Machinegun pickups also improved.
      • Sleight of Hand: Switch weapons 150% faster (up from 100%)
      • Replaced “Last Resort” perk (while both primary and secondary weapon magazines are dry, you can perform 4 more melee strikes without fatigue and damage 2 more targets with each melee strike)
      • with Concentration: Killing zombies consecutively with only headshots grants a temporary health boost
      • Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
      • Replaced “Desperado” perk (pistol damage increased by 25%) with Action Hero: When you are the last member of your team still standing you gain infinite ammo for 7 seconds
      • Free Refill: Restore 3% (up from 2%) of primary weapon ammo for each kill made with equipment
      • Replaced “Pickpocket” perk (killing 10 zombies in rapid succession refills one equipment charge)
      • with Pocket Factory: You won't be able to pick up equipment bags on the mission, but your equipment will be constantly regenerating
      • Replaced “Eagle Eye” perk (50% chance to refill one Frag Grenade by killing special zombies with a headshot)
      • with Headhunter Reward: Killing 10 zombies consecutively with headshots refills one equipment charge
      • Switcheroo: Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds (up from 3 seconds)
      • Thrifty: Reloading a weapon with less than 25% ammo in the magazine provides a 50% (up from 35%) firearm damage boost for 3 seconds (up from 5 seconds)
    • Hellraiser
      • Here Kitty: C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (previously there was no negative effect).
      • Reworked “Welcome Mat” perk: Triggered Claymores will attract zombies for 3 seconds before explosion.
      • Green Fingered: Planting speed of Claymores is increased by 50%. There is a 25% (up from 10%) chance to plant a Claymore at no cost to your equipment.
      • Unshakable: Self-inflicted explosive damage is reduced by 100% (up from 90%)
      • Predator: Killing zombies with explosives boosts firearm damage by 50% for 10 seconds (previously this perk was “killing special zombies boosts firearm damage by 100% for 10 seconds”)
    • Medic
      • Pick Me Up: When you revive a teammate, both of you gain a temporary health boost (previously the health boost was only for your teammate)
      • Efficiency: 30% (down from 35%) chance of using a Medkit without depleting your supply
      • Pickpocket: Killing 10 zombies in rapid succession refills one equipment charge. Cooldown is 20 seconds (down from 30 seconds).
      • Replaced “What Was In That?” perk (Stim Pistol effect gives additional melee strikes without fatigue)
      • with Emergency Rescue: When your health drops below 25%, you gain temporary health
      • Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)
    • Fixer
      • Armory: Using a Supply Bag gives a 20% chance to restore one equipment charge, but the bag owner can only restore his equipment when someone else gains this benefit from his bag. Thus, as a Fixer you can still gain this perk’s benefit, but you cannot (and don't have to) place a lot of half-empty ammo bags to gain the benefit.
      • Swapped positions of the “Stand by Me,” “Give’Em Hell” and “Paramedic” perks in the perk columns for better balance
      • One for the Road: Maximum Masking Grenade and Supply Bag capacity increased to 2. However, Masking Grenade effect duration is decreased by 2 seconds and Supply Bag contains 25% less explosive ammo (previously there were no negative effects)
      • Under the Table: Anyone entering a Masking Grenade gas cloud restores 10% (down from 20%) of their primary weapon ammo
      • Armory: Your Supply Bags can be used 1 additional time before depleting (previous version of this perk was Supply Bags contain 25% more explosive ammo)
      • Shadow Walker: Masking Grenade effect duration increased by 2 seconds (down from 3)
      • Darkness Falls: Masking Grenade gas cloud duration is increased by 7 seconds (up from 5)
    • Slasher
      • Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
      • High Voltage: Stun Gun damage increased by 150% (up from 100%)
      • With My Last Breath: Melee Strikes damage 2 additional targets when health is below 35% (up from 25% health)
      • Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)
    • Exterminator
      • Hangover: Molotovs burn 75% longer (up from 50%)
      • Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
      • Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
      • Green Fingered: Your Claymores are rigged to explode only when there are at least 5 targets in the blast area (previously this perk increased Claymore planting speed by 50% and Claymores killed 25% more targets)
      • Thrifty: You won't be able to pick up equipment bags on the mission, but your equipment will constantly regenerate (previously this perk gave a 25% chance of using the Claymore or Molotov without depleting an equipment charge)
      • Hot Sauce: Molotov's splash damage increased by 100% (up from 50%)
  • Quality of Life
    • Difficulty matchmaking lock
    • Players must complete at least one level on Hard difficulty to be able to matchmake on Insane difficulty
    • Players must complete at least one level on Insane difficulty to be able to matchmake on Extreme difficulty
    • Works only in public games
    • Adjusted XP and Supplies rewards
    • EASY: XP +30%, Supplies +66%
    • NORMAL: XP +20%, Supplies +20%
    • HARD: XP +15%, Supplies +30%
    • EXTREME: XP -8%, Supplies -15% (offset by a single successful virus sample delivery)
    • Added a sprint stamina display on HUD (off by default and can be toggled on in HUD section of options)
    • Added option to disable crossplay from game options menu
  • UI
    • Minor UI and localization fixes
  • Stability
    • Fixed several gameplay crashes
    • Fixed memory fragmentation issue that was causing crashes during long sessions
  • Levels
    • Fixed some gameplay bugs that were causing inability to progress in levels
    • Fixed several bugs that allowed players to escape from intended gameplay areas
    • Improved failsafe mechanism that teleports player back to the gameplay area if he somehow falls through the ground
  • General Fixes
    • Fixed issue with players being launched into the air when building automatic turrets
    • Fixed animation issue with zombies killed by fire
    • Fixed issue with Bomber blowing up instantly even when he was properly downed while vaulting or climbing (he’ll still have to finish his current animation before being downed)}}}